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Once you get a good grip on basic Japanese, after that I think immersion is important- try to expose yourself to as much straight Japanese as possible while continuing to study. I’m also way distractable and lazy, so having a structured class to follow was crucial early on. I’m the type that unless I write it down, I’ll never learn it, so I would write down new vocabulary and phrases in Japanese with yomigana (reading written in kana) and English meaning. I must confess I started my Nihongo learning as a college elective in the mid-90’s, so we used textbooks, filled notebooks writing kana and kanji over & over, and practiced speaking/listening in class. Whether or not they translate them and sell them to us later (like the original Fire Emblem) seems like a completely unrelated issue. I don't read Japanese fluently and would mostly stumble my way through, but I'd still rather be able to play those games and I'm glad the option is there. Like they'd legitimately be happier if Nintendo simply didn't put those games on the service at all, because having them in Japanese is apparently worse than not having them at all. Seriously, it's like people are just trying to find things to be mad about.

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The fact that they let the NSO be region free and make it easy to access by either making an alternate account or just simply toggling your region on their site (both take about 20 seconds to do) is already more than I'd expect. It makes no business sense and it makes no practical sense. They're not going to make any money translating decades old, ultra niche N64 games to release as a tiny aside alongside a service that a huge portion of their customer base is already paying for. What exactly would they prefer? Nintendo not to let Japanese players ever enjoy games that never got released internationally because UK and American gamers might feel jealous? Or do you legitimately think Nintendo should be required to translate every classic game they drop on the service into every language or not release them at all? Because both are preposterous. People are getting angry that a classic games services has more games to play. Sun 26th Sep I guess we all just speak Japanese then, oh and we all want to make an alt account just to play these games, its not like I don't want to mindlessly run through, without knowing the controls, oh and wile were at it I should ask an only Japanese speaking gamer to play with no translation to speak of, You know, story driven games, just like the one JP got last time, need a translation.Majesco Entertainment, Vivendi Universal Gamesīobobo-bo Bo-bobo Dassutsu! Hajike Royale The Adventures of Jimmy Neutron Boy Genius: Jet FusionĪrmy Men: Air Combat - The Elite Missionsīaten Kaitos: Eternal Wings and the Lost Ocean The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies North America and other NTSC territories, besides JapanĮA Sports NA,PAL, Electronic Arts Victor JP Territories includes much of Europe, Australia, New Zealand and parts of Asia For a chronological list, sort by the release date columns. It is organized alphabetically by the games' localized English titles, or by rōmaji transliterations when exclusive to Japan. Later models RVL-101 and RVL-201 would not feature backwards compatibility.

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The successor to the GameCube is the Wii, which was first released in North America on November 19, 2006, and is backward compatible with GameCube games, memory cards, and controllers. It is the successor to the Nintendo 64, and was first launched in Japan on September 14, 2001, followed by a launch in North America on November 18, 2001, and a launch in Europe on May 3, 2002.

custom robo iso mega

The GameCube is Nintendo's fifth home video game console, released during the sixth generation of video games. The GameCube and controller (Indigo color)










Custom robo iso mega